Destiny HERO Deck Breakdown

Main Deck

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Destiny HERO - Plasma
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

Elemental HERO Neos
Elemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      E - Emergency Call
      E - Emergency Call
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Mask Change
          Mask Change
          Mask Change
          Spell Quick
          Mask Change

            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

            Miracle Fusion
            Miracle Fusion
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

              Polymerization
              Polymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Triple Tactics Talent
                  Triple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    Favorite Contact
                    Favorite Contact
                    Favorite Contact
                    Trap Normal
                    Favorite Contact

                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                      Main: 54 Extra: 14

                      1 cardDestiny HERO - Drawhand 1 cardDestiny HERO - Drawhand
                      Destiny HERO - Drawhand
                      DARK 4
                      Destiny HERO - Drawhand
                      • ATK:

                      • 1600

                      • DEF:

                      • 800


                      If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.


                      3 cardDestiny HERO - Malicious
                      3 cardDestiny HERO - Malicious
                      Destiny HERO - Malicious
                      DARK 6
                      Destiny HERO - Malicious
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                      1 cardDestiny HERO - Plasma 1 cardDestiny HERO - Plasma
                      Destiny HERO - Plasma
                      DARK 8
                      Destiny HERO - Plasma
                      • ATK:

                      • 1900

                      • DEF:

                      • 600


                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                      2 cardElemental HERO Honest Neos 2 cardElemental HERO Honest Neos
                      Elemental HERO Honest Neos
                      LIGHT 7
                      Elemental HERO Honest Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                      3 cardElemental HERO Liquid Soldier 3 cardElemental HERO Liquid Soldier
                      Elemental HERO Liquid Soldier
                      WATER 4
                      Elemental HERO Liquid Soldier
                      • ATK:

                      • 1400

                      • DEF:

                      • 1300


                      When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                      2 cardElemental HERO Shadow Mist 2 cardElemental HERO Shadow Mist
                      Elemental HERO Shadow Mist
                      DARK 4
                      Elemental HERO Shadow Mist
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                      2 cardElemental HERO Solid Soldier 2 cardElemental HERO Solid Soldier
                      Elemental HERO Solid Soldier
                      EARTH 4
                      Elemental HERO Solid Soldier
                      • ATK:

                      • 1300

                      • DEF:

                      • 1100


                      When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


                      3 cardElemental HERO Stratos 3 cardElemental HERO Stratos
                      Elemental HERO Stratos
                      WIND 4
                      Elemental HERO Stratos
                      • ATK:

                      • 1800

                      • DEF:

                      • 300


                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                      1 cardFire Flint Lady 1 cardFire Flint Lady
                      Fire Flint Lady
                      FIRE 1
                      Fire Flint Lady
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                      3 cardKing of the Swamp 3 cardKing of the Swamp
                      King of the Swamp
                      WATER 3
                      King of the Swamp
                      • ATK:

                      • 500

                      • DEF:

                      • 1100


                      This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                      2 cardVision HERO Vyon 2 cardVision HERO Vyon
                      Vision HERO Vyon
                      DARK 4
                      Vision HERO Vyon
                      • ATK:

                      • 1000

                      • DEF:

                      • 1200


                      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                      1 cardElemental HERO Neos 1 cardElemental HERO Neos
                      Elemental HERO Neos
                      LIGHT 7
                      Elemental HERO Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      2 cardA Hero Lives 2 cardA Hero Lives
                      A Hero Lives
                      Spell Normal
                      A Hero Lives

                        If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardD - Force 1 cardD - Force
                          D - Force
                          Spell Continuous
                          D - Force

                            When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


                            3 cardE - Emergency Call 3 cardE - Emergency Call
                            E - Emergency Call
                            Spell Normal
                            E - Emergency Call

                              Add 1 "Elemental HERO" monster from your Deck to your hand.


                              1 cardFoolish Burial
                              1 cardFoolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                3 cardMask Change 3 cardMask Change
                                Mask Change
                                Spell Quick
                                Mask Change

                                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                  2 cardMiracle Fusion 2 cardMiracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    1 cardMonster Reborn
                                    1 cardMonster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      3 cardPolymerization 3 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        2 cardPot of Avarice 2 cardPot of Avarice
                                        Pot of Avarice
                                        Spell Normal
                                        Pot of Avarice

                                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                          Tag(s):

                                          1 cardRaigeki
                                          1 cardRaigeki
                                          Raigeki
                                          Spell Normal
                                          Raigeki

                                            Destroy all monsters your opponent controls.




                                            Tag(s):

                                            1 cardReinforcement of the Army
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              1 cardSuper Polymerization
                                              1 cardSuper Polymerization
                                              Super Polymerization
                                              Spell Quick
                                              Super Polymerization

                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                Tag(s):

                                                1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  1 cardFavorite Contact 1 cardFavorite Contact
                                                  Favorite Contact
                                                  Trap Normal
                                                  Favorite Contact

                                                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                    3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                                                      Elemental HERO Absolute Zero
                                                      WATER 8
                                                      Elemental HERO Absolute Zero
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                      1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      WIND 8
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1200


                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      2 cardMasked HERO Acid 2 cardMasked HERO Acid
                                                      Masked HERO Acid
                                                      WATER 8
                                                      Masked HERO Acid
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                                      1 cardMasked HERO Dark Law 1 cardMasked HERO Dark Law
                                                      Masked HERO Dark Law
                                                      DARK 6
                                                      Masked HERO Dark Law
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                      1 cardVision HERO Adoration 1 cardVision HERO Adoration
                                                      Vision HERO Adoration
                                                      DARK 8
                                                      Vision HERO Adoration
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2100


                                                      2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                                                      1 cardVision HERO Trinity 1 cardVision HERO Trinity
                                                      Vision HERO Trinity
                                                      DARK 8
                                                      Vision HERO Trinity
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                      1 cardWake Up Your Elemental HERO 1 cardWake Up Your Elemental HERO
                                                      Wake Up Your Elemental HERO
                                                      LIGHT 10
                                                      Wake Up Your Elemental HERO
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                      1 cardXtra HERO Cross Crusader 1 cardXtra HERO Cross Crusader
                                                      Xtra HERO Cross Crusader
                                                      DARK
                                                      Xtra HERO Cross Crusader
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                      1 cardXtra HERO Dread Decimator 1 cardXtra HERO Dread Decimator
                                                      Xtra HERO Dread Decimator
                                                      DARK
                                                      Xtra HERO Dread Decimator
                                                      • ATK:

                                                      • 2500

                                                      • LINK-3

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                      1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                                                      Xtra HERO Wonder Driver
                                                      LIGHT
                                                      Xtra HERO Wonder Driver
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                      DESTINY HERO Decks in TCG








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